In a backstage set-up, a stunt-designer re-enacts stereotypical behaviors in interaction with everyday objects. Recorded by a video camera, the movements are tracked and sent to different editing/compositing software in order to be applied to 3dmodels. Transformed in data, the movements are the raw material of new entities creation. I call them the ‘.mocap’. Fragments of the real compressed in a motion capture format. They are 3D-printed images of everyday objects transformed by the tracking data of the movement of their use.
Results of digital manipulations of perception applied to matter, they are normal things that have gone a little bit strange. They are propositions for a new materiality.